You control one or more first-responders and command them to fight natural disasters. These disasters will spawn randomly throughout the game world.
Defeat disasters to earn funding. Use this funding to purchase more responders or renewable sources (Wind turbines, solar panels, recycling centres).
Buy Responders to allow for more Disasters to be fought at once. Buy Renewable Sources to reduce the overall rate of pollution increase.
The player takes control a small team of first responders tasked with combatting natural disasters and rising pollution in an area. This games scope and focus aims to raise awareness about the United Nations Goal 13; taking urgent action to combat climate change and its impacts.
In Disaster Squad, the consequences of climate change are experienced in the form of natural disasters.
These disasters wreak havoc on the local environment, its communities while and also add to the pollution level.
The tasks and objectives the player must perform and accomplish closely mirror efforts made by real environmental protection organizations around the world.
Disaster Squad is developed by three students (Conor, Dominik and Merri) as part of our third year Group Project module at Limerick Institute of Technology (now Technical University of the Shannon).
We are all studying a BSc. in Computing titled Games Design and Development.
This course utilises games as a medium to teach Software Development. This has been our largest project to date.